#pragma once
#include <glad/glad.h> // 包含glad来获取所有的必须OpenGL头文件
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>


class Material
{
public:
    glm::vec3 ambient = glm::vec3(1.0f, 1.0f, 1.0f);
    glm::vec3 diffuse = glm::vec3(1.0f, 1.0f, 1.0f);
    glm::vec3 specular = glm::vec3(0.0f, 0.0f, 0.0f);
    float shininess  = 32.0f; 
    Material(){};
    ~Material(){};
};